Data explained

How to scout a dribbler: the four numbers that actually matter

"He's a great dribbler" is the least useful sentence in scouting. Great how? Great how often? Great against whom? Dribbling is one of the easiest skills to be fooled by on video. A three-minute compilation shows you every duel a player won and none of the forty he lost.

The data fixes that, but only if you read it properly. Four numbers, read together, tell you almost everything about a dribbler. Any one of them alone will lie to you.

1. Volume: take-on attempts per 90

The first question isn't whether a player can beat his man. It's whether he tries. Attempts per 90 measures appetite: a winger attempting 8 take-ons a game is carrying his team's risk on his shoulders; one attempting 2 has been coached into safety, or never had the instinct.

Volume is also the most stable dribbling stat, because it reflects a decision the player controls rather than an outcome the defender influences. A player's attempt rate travels with him between clubs far more reliably than his success rate does.

2. Efficiency: take-on success %

The obvious number, and the most dangerous one on its own. Success rate only means something at volume. A winger who attempts two safe dribbles a game against retreating defenders can post 80% and look elite; one attempting eight against set full backs might post 48% and be doing far more damage.

That's why the trade-off matters more than either number: Jérémy Doku winning 57% of 7.7 attempts per 90 is a completely different animal from a bench winger winning 70% of 1.5. When you see a high success rate, always ask: on how many attempts, and from where on the pitch?

3. Style: attempts per 100 touches

Per-90 numbers hide something important: how much of the ball a player actually gets. A winger in a dominant possession side might touch the ball 90 times a game; the same player in a counter-attacking side might get 40. Per-100-touches strips that out and measures pure intent: when he has the ball, what does he do with it?

This is where the profile becomes visible. Among the leaders of our live 1v1 wingers ranking, Henry Mosquera turns one in every six touches into a take-on attempt; Lamine Yamal, one in nine. That's not because Yamal is shyer, it's because Barcelona give him three times the involvement. Same appetite, different diets. (More on this in per 90 vs per 100 touches.)

4. Consequence: what the dribbling buys

A completed take-on is worth nothing by itself. It's worth something when it produces territory, a shot, a chance, or a foul. Fouls drawn per 90 is the most underrated dribbling stat in the game: it counts the duels the defender couldn't afford to lose cleanly. A dribbler drawing 2.5+ fouls per 90 is generating free kicks, bookings and eventually space, because defenders start backing off.

Pair the take-on numbers with chances created and dangerous-area touches and you can separate three profiles that look identical on a highlight reel: the progressor (beats his man to advance play), the creator (beats his man to produce a pass) and the decorator (beats his man and then plays sideways).

The traps

Reading it on FDscout

Every player profile carries all four numbers as percentiles against his position, plus the trait badges that summarise them: Dribbles often for sustained volume, Draws fouls for consequence. Open any winger and the dribbling picture is one glance: where the bars are long, and where they aren't.

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